Path of exile Vaal weasel. Buy unique gloves in Path of Exile

An important aspect of equipment in Path of Exile are gloves. Gloves in the game are divided according to the type of protection (armor, energy shield and dodge) and the requirements of the characteristics (strength, dexterity or intelligence) required for use. Gloves have various properties and bonuses including elemental resistance, increased health, increased attack speed, etc. Unique gloves also have their own unique features, for example, “ ” increases the number of dropped items, and “ ” restores 20% of maximum health and gives 5 souls for Vaal skills during a rampage. Choosing the right gloves can greatly help in creating your own unique build; also, do not forget that gloves can be enchanted after completing the maze.

Many gloves are incredibly difficult to obtain, for example, “” can only be obtained from or from, which is one of the strongest bosses in the late game, and not everyone can beat it, and considering that gloves drop randomly, you can only imagine how much it’s actually difficult to get them.. It’s not a problem for us to get you even the rarest and most powerful legendary items in a short time for a completely small and justifiable price.

One of your character's equipment in the game. Gloves provide various bonuses and require different characteristics to be pumped for each type. They give the following bonuses.
- bonus to evasion (requires agility)
- bonus to energy shield (requires intelligence)
- bonus to armor and evasion (strength + agility)
- bonus to armor and energy shield (strength + intelligence)
- bonus to evasion and energy shield (agility + intelligence)


There are bonuses for wearing the glove in Path of Exile poe

In the Ascension class, the Hierophant has the “Enlightened Devotion” bonus, which adds an increase in the area of ​​​​action for skills that are in glove slots.

general information

Witch. Profession: necromancer. The main skill is creating a ghost.

We will use life, mind over matter (aka MoM) and energy shield. There is no CI version for this build, and somehow I don’t think it’s needed. You will have the survival rate behind your eyes.

So, the pros:

  • Suitable for beginners;
  • Ideal for starting a league;
  • Cheap pumping;
  • Ultra, mega, super high damage;
  • Security is excellent, meaning it is well suited for hardcore;
  • All content goes through.

There may be difficulties with breaking the chayula due to the fact that it must be passed very quickly, and the locations are not very convenient for movement. But the boss himself will fly away in an instant. We haven't tested the Hall of Great Masters, but with the right ghosts it should work.

  • Few people will want to play in a party with you, because due to the large number of minions, it will be difficult for other players who are not accustomed to your crowd to navigate the game situation;
  • It’s better not to meddle with maps without regen, but they are passable;
  • You cannot run through the Uber Lab to all the keys, because the ghosts will kill the extra ones in the room from the arena in the first and second stages;
  • The animatron can die on difficult bosses, so it is recommended to use it only on maps.

At level 92, the statistics look something like this:

You see that you have a fairly large effective pool of life - this is HP, plus energy shield and plus unreserved mana. I currently have almost 8k in total. However, in my build, I experimented a lot and added damage wherever possible. Often sacrificing survival, because it’s already behind the scenes.

The second important point of defense is the high chance of blocking.

We actively use bone offerings. I remind you that thanks to the Lady of Sacrifice node, which I take after the first labyrinth, your offering affects not only the minions, but also you. I'm getting more armor on the hero and on the tree, and more bottles for armor and for reducing incoming physical damage. Of course, all resists must be capped, that is, the resistance of each element is at least 75%.

Regarding the attack

I’ll give good advice to everyone who is always tormented by the question: “I have 100-500 damage on my skill at such and such a level. And is this normal? The answer is the same for any skill and for any level. If in locations that match your level, you kill everything, then it’s normal. If not, then no.

Before we get into links and stuff, for those who are completely new, here's some important information about ghosts and animatronics

If you're fumbling, you can jump straight to

What does a novice summoner need to know about ghosts?

Firstly, you can create a ghost from any corpse on earth, except for unique monsters. The ghost will fight on your side, using the skills of the mob from which you created it. The ghost lives until it is killed or until you remove the Ghost Creation Skill stone from the socket on your gear.

I won’t talk about all the ghosts in the world, there’s no point. I will focus on the fire spectra that I use myself. For some other ghosts you will need other support stones, be careful. Accordingly, the colors of the sockets may change.

Secondly, you will need ghosts of the highest possible level.

It is important to know that the characteristics of a ghost depend both on the level of the ghost creation skill stone and on the level of the ghost itself.

It's complicated, but we'll figure it out now.

There are 3 restrictions here:

  1. This is the level of the corpse from which you created it. For example, at a level 60 location, all of your corpses are level 60. Of these, you can summon specters no higher than level 60.
  2. If you are creating desecration corpses, then pay attention to the maximum level of corpses that it allows you to create. This is indicated in the description of the stone.
  3. The Ghost Creation Stone also has a similar limitation, so look there too.

When you upgrade all these stones to the maximum level 20, you will be able to summon specters up to level 100. In fact, of course, there are no such locations in the game yet, and we will do this, most likely, somewhere with the creator, where the location is level 83, 84. And our coolest ghosts will be there.

So, we decided which spectra we would use, visited the corresponding plot locations and collected the necessary spectra.

Now your task is to check the levels of ghosts, which allow you to create stones of desecration and creation of a ghost, and go to the map that suits you as much as possible. Even if these types of monsters are not found on these maps, then they seem to be in the memory of your desecration, since they visited this location, and we brought them with us from Acts 6 and 10, for example, or from Act 8. Since you came here with them, then of course they have been here.

Thirdly, how can we now manage ghosts as effectively as possible? The answer is simple - all your minions will fly to the target that you selected with the mouse. If you run too far ahead, they will automatically group around you when you run 2 screens away. To collect them manually, you need to use a collection stone. To increase the speed of minions, there is an offering of flesh, and to increase the block, there is an offering of bones.

And for the record, your ghosts will not disappear after leaving the game, but also remember that they no longer deal damage after you die.

Animatron - what is it and what is it eaten with?

So, the Animatron is a special minion, to summon which you will need not just a skill stone, but also the clothes that you put on it, and you need to do this on the map. True, unlike ghosts, it doesn’t matter which one. You can wear a belly, boots, a hat, gloves and weapons. In different situations, you will choose different clothes. Of course, I will talk about those that are more suitable in this build.

  1. Firstly, diadus ( Dyadus) is a cannon that chills enemies and increases burning damage against chilled enemies (it’s better to take 2). If you use one, then take it second, because it is important that it ends up not in the main hand.
  2. Secondly, the belly is either Zahndethus' Cassock, which creates illuminated ground when blocked, and you will block very often, or an ice crypt to extend the chill effect on enemies.
  3. A good choice for boots is Victario’s Flight, which, unfortunately, is described incorrectly on the Russian wiki, but the point is that we take these boots in order to increase the speed of nearby allies by 10%.
  4. Take a regular one for gloves and a helmet so that you have more resistance and HP.

Yes, yes, all this is reflected in your animatronic. If he dies, and this often happens in fights with powerful bosses like the creator, then all the things will be lost, and you will have to dress him again. A set of the gear I described costs about 5 chaos, but buying everything again is simply lazy, so I recommend using the animatronic, only together with the solar guardians for clearing maps, and not for fighting End Game bosses.

And one more thing - by default, the animatron hits only one target.

You can fix this by linking it with a rolling blow, but in general, as I already said, you can strengthen it by inserting it into a rare helmet with a plus to the level of minions, and also by linking it with the Amplifier stone.

Bundles of skill stones.

Our main combination will vary slightly depending on what ghosts we use. To quickly clear maps, these are Solar quards from the Solaris Temple in Act 8.

Then the link will look like this:

Summon Ghost + Minion Damage, Piercing Heat, Elemental Focus, Lots of Extra Projectiles and Magic Echoes.

And to kill the End Game bosses, we will need 3 Tukohama vanguards from the coast of Act 6 + one Wicker man from the devastated square of Act 10.

Even after the nerf in 3.1, they are still very good. And then our connection will change like this:

cast ghost, minion damage, burning damage, elemental concentration, rapid ailment, minion and totem resistance to elements. Please note, by the way, that with good leveling, this stone also gives you damage, and not just protection.

Now to the connections in the cannon and shield.

This will be your movement skill.

I prefer a shield strike, but you can take a flurry of blades instead, then, accordingly, there will be a red or green socket. And you can add acceleration and strengthening to it. If you use the unique Walking Fortress claw as a weapon, in which the fortification is built-in, then be sure to place this bundle in the claw and with the third stone you can add one of those that will go further one by one.

The shield can accommodate a bundle of flesh offerings, bone offerings, and an extension.

Ball lightning, curse on hit, and flammability. Instead of ball lightning, you can use a chain of lightning or something similar, but not fire. The fact is that this skill performs 2 functions at once. First, you put a curse on your enemies, and also deal a small amount of lightning damage, which triggers the balance of the elements that we took from the tree (more on the tree later), and this lowers the enemy's resistance to fire.

If your amulet is corrupted (desecrated) with an additional curse, then you can use the 4th link to add a second curse here at your discretion.

I generally prefer to use flammability, but desperation is also suitable here if we are talking about attacking auras or any curse not for damage, but for protection. For example, time bonds or weakness.

Gathering for more efficient coordination of minions, summoning a stone golem for HP regeneration, desecration to obtain corpses always and everywhere. And the aura, clarity of mind, which, in my opinion, I upgraded to level 3.

For a long time I ran with northern armor, it increased my survivability, but, as I already said, everything is fine with survivability in this build, so at some point I replaced it with haste. The only thing that doesn’t allow me to level up haste to the end is the fact that I lack a lot of dexterity, so know that with haste, most likely, you will have the same story.

If so, then it would be better for you to place this bundle in a helmet, if you have a rare one - with a property plus to the level of minion stones. You can also have an animatronic there.

For some time my bunch of minions looked like this:

Raising zombies + animatron + life of minions + rolling blow. Why life and not damage? Because after all, zombies are more of my human shield. They don't do much damage. The animatron, in fact, is also not taken for damage to us, but for the effects that it gives, so my task is for these guys to live stupidly. In general, as I already said, it’s ideal to place this bunch in a yellow helmet with a plus to the level of the minions’ stones, but now I personally don’t use them myself, I just don’t have enough space in my weight, you’ll see why a little later, that’s why I gave up on zombies at all.

If you play hardcore, then you may also need some kind of DT setup. For example:

Level 1 KVDT + level 6 desecration, as well as maximum level KVDT + bone offering to automatically increase block chance.

Equipment

Equipment is the most important item for the endgame, which, by the way, you will be able to acquire for most of them already in the process of completing the story.

Boots

Your boots are the only best alternative. They give you an extra ghost, which is priceless. You can wear them from level 22, but in fact it’s better from about 28 after killing Legata Gravitius, in the third act, when the ghost creation stone is available to you. As a result, you will be able to raise two ghosts, then add one more from the tree. There's more about this in the Pumping section.

By the way, when buying Ullr's bones, pay attention to the role of movement speed. As for me, he is the only one that is important here. The maximum value is 15%. This is what we should strive for.

This is where we will look for a good glass from the uberlab and ideally this is plus 2 to the mana and HP regen if we have recently been hit.

Amulet

Significantly increases our survivability by blocking spells. It is advisable to get it desecrated for plus one additional curse, or desecrate it yourself if you are not afraid of ruining yours.

Armor

The unique body is the power of death (vismortis).

Its main advantage is the additional ghost. It also deals well with ghost damage, partly due to Unholy Might.

Another option is the Cape of Defiance.

It increases survivability and has a built-in mind over matter effect. But the option with an additional ghost is certainly better.

I would like to note that your main bunch of creating a ghost will be placed precisely in the belly, and keep in mind that in this case, each additional stone in the bunch will noticeably enhance your spectra.

Therefore, perhaps you should run around in tabula at the beginning, if you don’t have enough funds on the right six-link yet.

And at the same time, I myself started the Abyss League with this build and up to tier 8 cards, I went through all the content in a four-link, because there is really a lot of damage.

Helmet

To begin with, you can use a unique skull head as a helmet

then switch to a good rare bone helmet, preferably from level 86, at which there will be + 3 to the level of minion stones. In this case, a bunch of animatronic zombies need to be placed here and the advantage of the bone helmet is also its ideal implicidal property - that minions deal 40% more damage.

I want to emphasize that all minions, and not just those who live in the helmet itself.

And another nice bonus - you don’t need to enchant it in the lab.

Weapon

which will buff your blog chance and allow you to add another skill stone, because you can save on strengthening. Of course, in this case, you should place the link of movement in the claw. And another option is the yoke. A unique claw dropped by Guardians from the Chimera.

At the beginning of the league it is very expensive, but later its price quickly drops. It will significantly boost the damage of your minions.

Shield

There are several options for the shield. Mostly they are not expensive, so choose the one you like. Lioneye's Remorse is my pick for now.

It gives a lot of HP and block, although it slightly reduces movement speed.

You can also take the sphere of the dead.

It will add HP and spell block. You can use it instead of Wazvar's amulet.

There are other options. You can even get by with a yellow shield, preferably one that gives more HP, resists, armor and block.

Gloves

The gloves are simply rare. More HP and resists. You are most likely going for armor or energy shield, because in this build between armor and evasion we still lean towards armor at the expense of the shield. So let's be consistent and don't forget that here on Katerina's machine you can add the prefix: minions deal 15% more damage. Useful little thing. I use unique abyssal peppers and grave fists.

This is not necessary, but they give me over a lot of damage due to the inserted abyss gems, and the rest of the items have enough survivability, so I can afford it.

As for the glass (enchantment in the lab), then any will do. Glasses of pepper, still not very useful.

Belt

The ideal belt for you is one of the gloomy clasps of the abyss.

You can insert a gem there that will buff the damage of your minions, so that’s very cool. And if you are watching this video when the League of the Abyss has already sunk into oblivion without a trace, then you can look for a belt with a health base. Among the affixes, as usual, HP, resists, energy shield, armor.

Rings

There are rings left. Take rare ones. Here you definitely need to gain more dexterity. It’s seriously lacking in the build, but otherwise let them provide HP, resists, mana, energy shield and armor.

And for reference: all bonuses on the number of rarity items from your equipment apply to your minions, so you can collect an IMP version of this gear.

Bottles.

Hooray! We won't need their flasks at all. Of the regular flasks, one bottle of HP and one bottle of manna are required. The rest is your choice. I chose to enhance the characteristics of my armor with a granite flask. Reduce incoming physical damage with basalt and speed up with mercury. As usual, one of your vials should be for bleeding and one for freezing. I also took one for poison, you can still be safe from curses.

I would like to highlight a couple of their advantages. Firstly, HP bottles are instant, that is, instant.

It is important. Once conceived, HP must be restored quickly, not gradually.

Ideally, a bottle of manna should be sealed, also instantly. A basalt bottle can be squeezed twice, which is achieved due to the chemical prefix value being close to the maximum, and the rest is as it turns out. If you can’t seal the bottle according to my recommendation, you can always buy them on trade from other players.

Gems.

In the Abyss League, we are incredibly lucky and have access to a sea of ​​new awesome gems. If at the time of watching the video they are still relevant, then I advise you to take more ghostly eye gems, which mainly buff minions. List of required properties:

  • Plus to maximum health. Good health, I want to emphasize.
  • Minions deal increased damage to Abyss monsters.
  • Minions have increased attack speed, casting spells and movement.
  • Minions deal additional damage with fire, cold, lightning, chaos or physical. Flat, again.
  • And a percentage increase in minion damage if you've used a minion skill recently. This is for those builds, not exactly like mine, where you will use cpc, that is, calls of the raging spirit, that is, you will constantly cost cpc, constantly use the minion skill and constantly receive this buff.

If there are no more gems in the Abyss, then here are recommendations for regular gems: a percentage increase in maximum health, an increase in minion damage, an increase in minion health, and a bonus to agility. Situationally, this will also be an increase in resistance to fire, cold or lightning, if you lack something for the energy shield. It's better than nothing. And in any case, unique gems “unquenchable hunger”

this will improve the efficiency of your spectra if they are solar guardians. You can take 2 of them and be sure to place them in the right sockets, where there are many intelligence nodes around, and then you will have a 100% chance of getting the soul eater effect.

Skill tree

At the first stages the tree looks like this. First step:

Spoiler. We will swing through cpc, that is, the very call of the frantic spirit. These are the shards that we will cast for them constantly and they live for a limited amount of time. Therefore, we will need to take several nodes on the tree, which we will later abandon. We are talking about prolonging the effect of the skill. That is, we reduce the tree to this form:

As soon as we abandon the SRs, these points can be respected. In general, on the tree we are gradually taking nodes to increase regen, mana and HP, buffs for minions (MoM), that is, the mind is above the mother, and then we move to extend the effect of the skill, then up for an additional ghost, and then we continue to increase survivability and characteristics minions.

Based on the following steps, the tree looks like this:

It gives +2 to Fire Gems and built-in Piercing Heat.

Whenever possible and level up, use unique items - Ullr's bone boots, skullcap hat, Lazvar's stone amulet (this is after the first labyrinth), Walking Fortress claw, Death Power belly. Along the way, don’t forget about the vials, HP and resists on your items. On the roofs of the temple in the fifth act, you can replace the guardians of the flame with the heralds of Kitava (Kitava`s herald).

They are faster and more durable, but do less damage

Next, develop bundles of stones and skills according to the recommendations in the corresponding section. Please note that after killing Kitava in Act 5, you will be penalized for resists by minus 30%. Before killing Kitava in Act 10, go through 2-3 labyrinths. After you deal with him, you will receive another minus 30 to elemental resistances. Total - minus 60. Keep this in mind when going to cards.

Afterword

Original video:

You can follow the release of new material in my group.

I often die, what should I do?

Answer: Check your resistance to the elements, if they are less than 50% - it’s a problem, fix it, look for equipment (rings, amulets, boots, gloves, helmets) where there will be missing resistances. By level 60 you should preferably have 75% resistance. Also, all of the above equipment slots should have the maximum possible numbers + to your maximum life. For 60+ levels the normal numbers are 40-50 to the maximum life on most items from the list above. If you find items with +70-80 to maximum life, this is a great option, it will give you a lot of survivability, aim for such items.

How to buy an item from other players?

Answer: ru.pathofexile.com/trade/search - Russian official trading platform.

poe.trade is an older, unofficial, but also reliable and proven trading platform in English.

Look for the desired item, the site gives you a prepared message with a price and an offer to buy from another player at his proposed price, click copy the message, open the game, paste the copied text into the chat, you are invited to the group, you are teleported to the hideout of the player-seller, what happens exchange your currency for their item and you're done.

Auras/Messengers took most of my mana, I don’t have enough of it to use skills.

So turn off Aura/Herald until you can use the skills perfectly. All builds provide a mechanic for replenishing mana in comfortable amounts, even with almost completely reserved mana. If you don’t have enough of it, it means your level/equipment/bundles of stones do not yet correspond to the type that the build assumes. In this case, you need to disable mana reservation and farm your levels/equipment/links so that everything works as it should.

Also, if you simply have problems with mana, use mana flasks until the build’s mana restoration mechanism works well on its own in your build.

I'm level x! I don’t have enough attributes for stones, what should I do?

Look for them on your equipment and in the talent tree you can upgrade +30 to the desired attribute. Amulets have built-in modifiers for certain attributes; you can even purchase them from the vendor.

Which bandits should I kill?

The section “Robber Squabbles Quest” is what you are looking for. It says about bandits. The quest in the game to kill them is called... oddly enough, “Robber Squabbles”, that’s why the section in the build is named that way.

Help if you have any problems, useful guides on the site:

If you are not yet familiar with PoE, this will help you understand what is happening much faster from the very first minutes of the game.



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