Fable quest: the sword in the stone. Complete walkthrough - achievements

Here I propose to post information about all sorts of Fable secrets.

Demon Doors
1) The door in the Guild - says that there is not enough light - turn on the lamp (which will be given upon completion of training in the guild) - there is a potion of durability and a couple of books
2) The door on the Observation Square near the title dealer is a quest door, it will appear when you kill Jack for the first time - there is a fiery heart there
3) The door in the Thicket Gorge (where the robbers demand money for passage) - requires you to commit a great crime - you need to cast a 4th level berserker in front of it - Wellow’s Slayer (120 + two awl inserts (reduce the effectiveness of enemy armor, light))
4) The door at the Pink House - does not open on the first date - give a rose - a full set of clothes for a light magician (4 things)
5) Door at the entrance to Hobb's Cave - requires a combat multiplier - approach it with a multiplier of 14 or more - sword Blue Tooth(165 + zipper insert, lightweight) – 4th strongest (lightest)
6) The door in the Darkwood Marshes - requires beating the guards - defeating five waves of hobbs - a full set of dark magician clothes (4 things)
7) Door in Temnolessky Brothel – waiting for a real lover – have sex 10 times – there’s a pimp’s hat
8) Door on Hill Field - waiting for a fat body - eat up to a gigantic physique (maximum) - there is an elixir of witchcraft
9) Door to the Gray Manor – bachelors are not allowed to enter – marry Lady Gray (necessarily on her) – Ronogg’s Ax (165+razor+argentum, light)
10) The door on the Abandoned Path (next to the robber camp) - awaits the Valiant Knight, the evil mage, the robber - in the same order, put on a full set of light armor, then the dark mage, then the robber, each time approaching the door, after the third it will open - Puppeteer's Mace (135+mana, light)
11) The door in the Witch Forest is a quest door, it will open if you call its name - hit the stones in the right order HITS - there is an Archaeologist, a chest with 15 keys (Life insert), a couple of books, a resurrection potion, chain mail pants
12) The door at the entrance to Knotholeglade - asks to be erased - you shoot at it with a bow (more powerful) - Elixir of Longevity
13) The door on Executioner’s Hill (or rather under it) is a quest door, it requires you to beat another hero - Beat Thunderbolt - you can just get out of there
14) Door to the Cemetery – quest – collect Nostro’s armor
15) The door in Necropolis - asks for all the silver keys - will open if you give it all the silver keys that you have (even if you don’t have any, it will still open “an agreement is an agreement”) - there is a sword “Taking away” Life" (285+fire, heavy)

Shepel_Kirill

Counter question:
where can I find all the pieces of the map?

Zabolotsky_Andrey

I mean, clues about hidden treasure? Here:
1. You get it for a quest with rescuing two hostages at a fisherman’s house and on the lake.
2. You get it for a quest with a merchant who wandered into a bandit camp.
3. Kill assassins sent by Double Blade or his friends in 5 different places (see below).
4. You score a lot of points in a shooting competition.
5. In a chest at the Fruit Farm.
6. In a chest at the mill.

Assassins:
1. At Knothole Glade (no, this cannot be translated as Knothole Glade! Better death), in a nook behind the bridge.
2. At the Witch Forest teleport.
3. At the top of the mill.
4. On the Prison Pier, where you rescue the Archaeologist.
5. On the Hook Bank, somewhere near the city bell.

By the way, try typing not HITS, but SHIT on the pebbles))

Martynovsky_Denis

And if the game is dubbed into Russian and you type hits instead, will the desired effect be achieved?

Zabolotsky_Andrey

Good question... I don't know.

Gaynetdinov_Ayrat

it won’t happen, it’s too early to dial hits

Ozharovsky_Daniil

When you say “Shit”, werewolves will appear.) Do you call this the desired effect?

Martynovsky_Denis

this is what will happen, well, it’s understandable why werewolves: he took it on the rocks, swore (if in English) and was immediately punished for it))

Ozharovsky_Daniil

So you call the name of the door.) For such a name you will kill whoever you want.))

Alexeev_Glorfindel

Ich...))) I’m obviously missing it or not seeing...) How to open the door near the bandit camp (Two knives)...))) the door asks for a noble prince to appear in front of the door...

Alexeev_Glorfindel

And I can’t seem to find all the keys... I played through the game 4 times... and I always find 26-27 keys out of 30...

Gaynetdinov_Ayrat

1.Well.. you need to collect three sets of gear, namely: light armor, dark magician’s gear and robber’s clothes. Then turn to the door in that order, it will open :)
2.Look here: – http://www.fable.net.ru/modules.php?name=Articles&am... ;

Alexeev_Glorfindel

...thank you) your link is very helpful to me. helped...))) even more) than necessary)

ALYeKSANDROV_ROMAKA

So... mega stupid question...
Why isn't Feb Explorer working for me? I downloaded it, install it, go in and it gives me a nasty error, and the answer options (send report/don’t send)

Alexeev_Glorfindel

but for me it constantly freezes)))

Vorobyev_Daniil

By the way, you can take Jack’s sword without killing your sister... next to the tower where Maze usually sat there are four graves, and on one of them it is written that she is waiting for her hero... after Jack’s death you dig it up and there lies the sword...

Gaynetdinov_Ayrat

Actually, this is not exactly the sword of Jack from the Shadow. Firstly, it is light, and Jack is evil. In the grave, where no one is buried, is the Tear of Avo, the sword that the magician Solcius used to save Bowerstone from the abyss. And you don’t dig up the grave , but you just read the inscription on it.

Savnikov_Georgy

Demon doors, chests, etc. are no longer a secret. There is information about this in any walkthrough and on any forum.

Popov_Yaroslav

But I have a question, if you don’t marry Lady Gray, then the door won’t open? (When do you tell everyone about murder?)

Gaynetdinov_Ayrat

the door won't open)

Savnikov_Georgy

I heard somewhere that it opens if you talk in a guardsman's costume =) it never worked =)

Popov_Yaroslav

So don't trust rumors!!!

Kirillov_Ruslan

where to find these treasures according to the clues, I collected 6 of them, I don’t understand where to look?

Gaynetdinov_Ayrat

There is a barn in the Apple Yard, there is a bale of hay to the right of the barn, there is a small distance between them, dig there. The shovel button will not appear, just stand between the bale and the barn and dig.

Kirillov_Ruslan

and it's all just a frying pan? what kind of treasure is this? thank you

Gaynetdinov_Ayrat

It has 4 slots for modification.. put 4 mana and go crazy with magic

Kirillov_Ruslan

there are no 4 circles in which modifications are shown

Gaynetdinov_Ayrat

hmm.. no idea, I had 100 damage on it, + it’s two-handed and 4 slots for MF

Bulahov_Filipp

Is it possible to pull a sword out of a stone?

Gaynetdinov_Ayrat

Yes, if you upgrade all strength characteristics to 7

Zenishev_Vasya

4 slots will appear only if you have collected all the pieces of the map; if you dug the frying pan before then you don’t have to try any further.

Sviridov_Basil

gee, I don’t have the Russian version, I bought it as soon as it came out, the door asks for something like a ball and lightning or something like that))))
I almost collected everything except how I didn’t break this door)))

Lihachyova_Nat

this door is probably at gray house? Although she asks for something like lightning, the condition for opening is to marry Lady Gray... no matter what spells you throw at her...

Russu_Vlad

Behind the demon door in the dark forest swamps there will be a set of dark magician clothes in the chest

Zhaly_Yura

There is nothing in these graves in the guild...
(Killed Jack)

Zabolotsky_Andrey

1. It is necessary that you do not kill your sister, but throw away the Sword.
2. You need to talk to the Guild Master outside the Guild gates.
3. You need to read Maze's journal in his office.

Then the sword can be taken out.

Suhih_Igor Shefner_Andrey

so that there are 4 slots on the frying pan, all the hints are needed (6)

Demin_Yaroslav

And I opened the door that asks me to commit evil by devouring live chickens =)

Gaynetdinov_Ayrat

how many of them did you eat?

Demin_Yaroslav Liza_Mona

chests for your attention

Heroes Guild. 20 keys. There's a fun fighting hammer inside.

Greatwood Lake. 5 keys. Elixir of life.

Hobbe Cave. 5 keys. Elixir of will.

Darkwood Lake. 15 keys. A good crossbow.

Gray House. 10 keys. Grinding stone (additive), a good thing.

Witchwood Stones. 15 keys. Health additive.

Headsmans Hill (cave). 15 keys. Additive of magic.

Bowerstone Manor. 15 keys. Katana.

Circle of the Dead. 10 keys. Armor-piercing additive.

Hook Coast. 15 keys. Hatchet.

The Lost Bay. 30 keys. Legendary sword and a scattering of precious stones.

Necropolis. 25 keys. A set of good armor.

Skarzhinsky_Andrey

Yes, in Necropolis it’s an awesome costume, or rather a helmet. But if you mix this costume and an assassin’s costume, you’ll end up looking handsome.

Nechaev_Oleg

Well, why the hell is this topic? I can write it off too

Tregubov_Stas

I have a stupid question, but I haven't found the answer to it anywhere. I've already completed Fable many times, I've already found everything I can. BUT where is this black magician's hat hiding?!

Zabolotsky_Andrey

We should give the teacher in Bowerstone all sorts of obscene books :) The good ones can be donated to a charity shop somewhere.

Tregubov_Stas

No. After handing over the books to the teacher, he gives me a light hat, but I need a dark one. By the way, what does this charity store give and what should you donate there?

Zabolotsky_Andrey

It gives absolutely nothing; you can give in everything. But the teacher should be given exactly obscenities, “bad” books. I don’t remember which of them are “bad”, alas. Well, like "How to make yourself sexier in five days."

Tregubov_Stas

Oh, that's it. How many do you need to submit for this?

Zabolotsky_Andrey

Googled it. It seems like you need a set like this:

The Tale of Twinblade
Eyes of a Killer
Jack of Blades
The Tale of Maxley
The Oakvaile Raid
The Ugly Guide
Dusty Notebook
Windbreaker Rule Book
The Sock Method
The Rotten Apple
The Trigamist
The Repentant Alchemist

Sokolov_Vlad Sergeev_Gennady

=>How's it going? a lot of silver can I get some keys near the pink cottage?

One key lies near the house in the center of the flowerbed. You grab the task from the grandmother, take the crap for the door. You stomp into the cave to the hobbs and reach the very bottom where this crap flies near the boy. You stomp to the wall of the cave there will be a flowerbed of mushrooms and dig the key from there. You save and fail the task .And so on in a circle until you collect the required number of keys, at the same time you can gain experience)).

=>help people: where can I find ALL the bottles that increase life and mana?

Do such things exist????

I only know about bottles that add experience. Strength, skill and mana.

If you want to increase your experience, get some grub and stomp into the arena. Bring the combat multiplier to somewhere around 40 and eat the grub there and you won’t need bottles. You’ll grab a lot of experience. Lamb experience points for strength. Carrots skill points. Fish manna points. I know you can grab a shitload of bottles with the replenishment of manna experience.

The task to find the archaeologist behind the demon door autosave works here. At the beginning of the location, earthen crap appears, you throw it down, there is a skeleton behind it near the fence and a barrel in a barrel there is a bottle of experience for manna. You save, you exit, you go to this location and so on in a circle until you get tired of it))

The main thing is to collect bottles that give a lot of experience, save them until the arena. Only there they can be used to the maximum. When you reach the highest multiplier.

Zabolotsky_Andrey

don't argue with the world's evil)

Klinkov_Valet

AND!
He plays like an 8th grader. :b

Tamkovich_Vanya

Maybe this is a mod?

Gaynetdinov_Ayrat

they're screwing here honest people and don’t blush.. this sword can be made through Fable Explorer, or rolled up a mod..

Klinkov_Valet

Then go to the Oracle and use the expression with the letter M - the legends of Albion. And listen.

You just have to be a little curious.

Zenishev_Vasya

I don’t know, after completing it I didn’t have any other tasks (I ran all over the map). We can really try going through all the bards.

Tamkovich_Vanya

I’ve already started going through it again) it’s really interesting))

Klinkov_Valet

I'll give you a hint - this bard's name is Timmins (in English).

Berezovoy_Alexandr

Did you wet Teresa?

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The legend of the sword in the stone is, in principle, quite famous. However, just in case, we will present it in a retelling by Thomas Malory, author of the famous “Le Morte d’Arthur.”

“... And so, in the greatest of the churches of London - whether it was St. Paul's Cathedral, the French Book does not say - long before daylight, all the classes of the kingdom gathered to pray. And when matins and early mass had departed, suddenly people saw in the courtyard of the temple opposite the main altar big stone about four corners, like a marble tombstone, in the middle on it there is like a steel anvil a foot high, and under it there is a wonderful naked sword and around it there are golden inscriptions: “Whoever pulls this sword out from under the anvil is, by right of birth, the king over all over the land of England."

People marveled and told the archbishop about it...”

“...Then they [the people] went to the archbishop and told him how the sword was drawn and by whom. And on the day of the Epiphany, all the barons gathered there to once again try, whoever wished, to pull out the sword, and in the face of them all, only Arthur managed to pull it out.

Many lords here became angry and said that it would be a great shame for them and the whole kingdom if they were ruled by a thin youth. And such a discord flared up here that it was decided to postpone the matter until the Presentation of the Lord, and then all the barons would gather again, until that time they sent ten knights to guard the sword day and night, pitched a tent over the stone and the sword, and five of them stood guard...” incidentally, who was Thomas Malory, the author of the book from which the above quote is taken.

He was a 16th-century knight who was imprisoned for robbery in New Gate Prison in London. Fortunately, he was given the fortunate opportunity to engage in literary activities there.
He called his famous work “Le Mort D’Arthure” (“The Death of Arthur”) “A Brief Excerpt from the French Book,” although, in fact, it was not a translation, but a retelling of foreign and local literary works. A prisoner of New Gate, he was able to visit the nearby library of the monastery of the Order of St. Francis. It is assumed that the total volume literary sources Malory's works - mostly in poetry, by the way - are five times larger than the volume of the book he himself wrote.

His sources almost certainly included Chretien de Troyes, French poet 12th century, and Geoffrey of Monmouth, author of the History of the Britons and the Life of Merlin, also dated 12th century.

Note: Geoffrey does not have a legend about the sword in the stone (at least in the edition to which the link is given), but Chrétien de Troyes does. This can be quite significant, with geographical point vision.

Be that as it may, until now the prevailing idea was Celtic origin legends about a sword stuck in a stone (or, according to Malory, under an anvil standing on a stone).

The legendary sword in the stone, often associated with the legend of King Arthur, exists. It is not located in some Avalon, of course, but in Italy. It can be seen in the Montesiepi Chapel, near Saint Galgano Abbey in Chiusdino, in Tuscany.

The story is like this.

Thirty kilometers southeast of Siena stands the dilapidated Abbey of San Galgano, which once belonged to the Cistercian Order (an order adjacent to the Benedictines). This abbey was built precisely in the 12th century, in honor of the memory of the saint, who in the world bore the name Galgano Guidotti.

This Guidotti led a very dissolute lifestyle, was arrogant, voluptuous and prone to all sorts of violent atrocities. But one day he had a vision of the Archangel Michael, and Guidotti, abandoning everything, became a hermit, and after his death - in 1181 - he was canonized.

It is said of him that, as a sign of his renunciation of peace - and war - Guidotti plunged his sword into a stone, which “givered like butter.” As a result, only the handle and three or four centimeters of the blade stick out from the stone, forming a cross.

According to legend, after Galgano's death, countless people tried to steal the sword. The chapel also contains the mummified hands of one of the thieves, which remained after he was attacked by a pack of wolves, who, according to legend, were also guarding the sword.

Medieval historian Mario Moiraghi believes that it was this legend that formed the basis of the Arthurian cycle. This is indirectly supported by the estimated time of appearance of the works that formed the basis for later retellings of the Arthurian plot.

Chrétien de Troyes wrote his poem Perceval, which tells the story of the sword in the stone in 1190. Between 1210 and 1220, a German version of the Holy Grail myth (also a mandatory attribute of the Arthurian cycles) was created. And its author, Wolfram von Eschenbach, also focused his attention on Perceval (Parzival).

As further evidence, Moiragi presents the testimony of Dionisa, the mother of Saint Galgano (or Galgania), before the council of cardinals who decided on the canonization of the deceased in 1190.

According to Moiragi, Dionisa outlined “all the main components of the myth of the Round Table”: a knight overcoming all obstacles on the way to his ideal, his search for the Holy Grail (however, in Galgano’s vision it was not the cup from which Christ drank at the Last Supper, but some text whose meaning he could not understand); and in the center of everything is the sword.
“Knightly” stories brought by traders from Persia were very popular at this time in Italy, and especially in Tuscany.

Moiragi also found an explanation of where the image came from “ Round Table", behind which sat Arthur's knights. The chapel was round, built around a sword in stone. A characteristic detail, by the way: Malory had a tent erected around the stone, where ten selected knights stood guard day and night.


According to Moiragi, more later authors they could change the name Galgano into Galvano - so, in the end, Gawain was born, the son of Morgause and Lot of Orkney, Arthur’s nephew and one of his best knights. In one of the stories, Gawain even acted as the envoy of the King of Britain to Rome.

Galgano's sword was studied by specialists. Although the sword was considered a fake for many years, recent research has proven that the metal composition and style of the sword are entirely consistent with the period from 1100 to the early 1200s. This is indeed a metal sword, apparently forged precisely at the time when the legendary saint lived. Therefore, it appeared before Arthurian stories in the retelling of Chrétien de Troyes and others. But this does not mean that the Celts could not have similar stories.

And finally: during the study of the Tuscan sword in the stone, it turned out that there was some kind of emptiness underneath it. Church authorities, however, have not yet given permission to move the stone, so scientists do not know what the sword in the stone hides underneath.

Nowadays, it is kept under protective glass, still in stone, in the chapel and is available to everyone.

By the way, while I was looking for information about this sword, I discovered another one:

La spada soprannominata Durlindana (Secondo il mito la spada di Rolando)trovata a Rocamadour, France.

sources
http://www.monsalvat.globalfolio.net/
http://www.lamescaligere.it/pages/Ricerca%20storica/armi%20nel%20medievo.php
http://muz4in.net/

And I’ll remind you of this, do you remember or study The original article is on the website InfoGlaz.rf Link to the article from which this copy was made -

If you want to get this achievement by opening all the Demon Doors, you will need to be careful as it can be missed. However, if you do everything correctly, you will open all the doors without any problems. It's all about a quest involving Lady Gray. At one point you will be offered to either marry Lady Gray or expose her. If you expose her, you will not open the two demonic doors. Demon Door #12 in Gray's House only opens after marrying Lady Gray and Demon Door #13, located on Executioner's Hill, will not open unless you kill Thunder, as it will be impossible if you expose Lady Gray.

Below is a guide to all 15 demonic doors:

Demon Door #1 - The Library Arcanum

Location: Guild of Heroes

How to open:After finishing the guild, use the lamp on the door.

Reward:Books, Elixir of Longevity, Tattoo Card

Demon Door #2

Location: Observation Deck

How to open:You will open it at the end of the game, as it is necessary for the plot.

Reward: Fire Heart

Demon Door #3 - The Aboretum

Location: Velikolesskoye Gorge

How to open:An evil character will have no difficulty obtaining this achievement, but a good character will have to commit an evil act. You need to either kill a few villagers or eat 10 crispy chickens in front of the door. If you decide to eat 10 crispy chickens, do it very slowly; wait for the evil points to disappear before eating the next one. Crispy Chicken can be purchased from merchants in Mirkwood or Camp Two-Knives.

Reward: Wellow's Slayer [Legendary Weapon]

Demon Door #4 - Darkwood Sanctum

Location: Darkwood Marsh

How to open:You will have to defeat several waves of Hobbs. Talk to the Demon Door and accept the challenge. If this is your first time in this location, then you can rely on potions, or wait until you become stronger, as the battle can be quite difficult.

Reward:Dark Mage Armor Set

Demon Door #5 - The Old kingdom Spring

Location: Kholmovo Pole

How to open:You need to get pretty fat to open this door. Eat 25 apple pies to become fat enough to open the door. In the process you can get the achievement “DefinitelyNotOnRails/ Definitely not on rails ”, unless of course you opened it earlier.

Reward:Elixir of Witchcraft

Demon Door #6 - The Desolate Abbey

Location: Temnolessky Bouardel

How to open:You need to sleep with 10 people. When you get to Darkwood Buardelle, find Poppy and sleep with her 10 times. Each time you will have to pay 50 gold coins, but this is the fastest and easiest way to open the Demon Door.

Reward: Pimp Hat

Demon Door #7 - The Secret Haven

Location: Pink House

How to open:All you have to do is give the Demon Door a box of chocolates.

Reward:Light Mage Armor Set

Demon Door #8 - The Butterfly House

Location: Great Forest Caves

How to open:This is one of the most annoying Demon Doors. To open it, you need to get a multiplier of 14. I recommend getting stronger first before trying to open this door. It is also worth using heavy weapons. When you are strong enough, go to the Hobb's Cave and kill them until your multiplier reaches at least 18. Leave the cave, and when you return, your multiplier will be 9. Now use the spell "Z" cold time ” and kill the troll. Your multiplier will now be high enough to go to the Demon Door and talk to her.

If you have high Accuracy and Speed ​​stats and also have a good bow, then there is another way to open the door. Go to the location where the troll appears, but do not approach him. Stand still! Draw the arrow and hold it for a couple of minutes, then release it to instantly kill the troll. Your multiplier will be somewhere between 25 and 50.

Reward: Blue Tooth [Legendary Weapon]

Demon Door #9 - The Bitter Shrine

Location: Abandoned Path

How to open:To open this door, you need to walk in front of it in the clothes of a bandit, in a light plate set, and in the armor of a dark magician. All of the bandit's clothes can be found in chests in the Abandoned Path location. Dark mage armor can be purchased in Suchkova Clearingand on the Hook Coast. She can also be found behind Demon Door #4. The entire light plate set can be purchased from the Traveling Traders in the Arena. You can buy boots and trousers atKnothole clearing.

Reward: Puppeteer's Mace [Legendary Weapon]

Demon Door #10 - Witchwood Cavern

Location: Witch Stones

How to open:You will open this door during the story when you need to find the Archaeologist. In order to open the door, you will need to say the name of the Demon Door by clicking on the 4 large stones nearby. The door is calling H. I. T. S.

NOTE:If you try to write something else, you will be attacked by werewolves.

Reward: Books, Chain Pants , Increased Health, Tattoo Card, Resurrection Potion, Ruby, Sapphire

Demon Door #11 - The Hidden Copse

Location:knothole clearing

How to open:You need to shoot the Demon Door in the face with any ranged attack or magic spell to make it open. I recommend using the Ebony Bow or shooting Fireball 2 levels.

Reward: Elixir of Longevity

Demon Door #12

Location: House of Grays

How to open:You need to marry Lady Gray to open this Demon Door.

NOTE:If you expose Lady Gray, you will not be able to open this and Demon Door #13. During the quest "Incriminating evidence on the mayor", be sure to select a wedding.

Reward: Ax of Ronogg [Legendary Weapon]

Demon Door #13

Location: Executioner's Hill

How to open:You need to kill Thunder to open this Demon Door.

NOTE:If you expose Lady Gray, you will not be able to open this and Demon Door #12.During the quest "Incriminating evidence on the mayor", be sure to select a wedding.

Reward:Increase Mana, Thunder Helm, Access to Gallows Forest

Demon Door #14

Location: Dead Field

How to open:This is the plot Demon Door. To open it, you need to find Nostro's armor, helmet, shield and sword, which are scattered around the Dead Man's Field location. The armor is located in the west of the map. The helmet is in the cemetery guard's house on a shelf. The shield is in the river near the bridge on the western side of the map. You will find the sword in a grave in the very south of the map.

Reward:Access to Bargate Prison

Demon Door #15

Location: Necropolis

How to open:You will need all the silver keys to open this door. See achievement “YouAreASuperPlayer/ Your keychain is full ” to find out the location of all the keys.

NOTE:You won't be able to get the Silver Keys back if you open the Demon Door first and then want to open the chests. Make sure to open all the silver chests before opening this Demon Door! See achievement “GetItOffYourChest/ First autopsy ” to find out the location of all chests.

Reward:Life Taker [Legendary Weapon]

If you want to show the Door that you are thinking about it, then you need to open the gesture “ Middle finger" To do this you need to become evil in the flesh. This gesture is also unlocked after beating the game, including content from The Lost Chapter.

You can follow the progress on this achievement in the “Achievements” section in the pause menu.

The name of this achievement is a reference to the phrase "Open Sesame".

Hero, it's time to heal them.
Use the “healing” spell on one of the tasks accompanied by the character.

League of Assassins.
To do this, you need to collect the Assassin set: 1. gloves (Can be bought at the Guild) 2. Pants (Can be bought at Twinblade's Camp.) 3. Jacket (Can be bought at Twinblade's Camp) 4. Boots (Can be bought at Twinblade's Camp) s Camp or in Bowerstone South (called Bowerstone). We put on clothes and choose the expression “fart”.

All for the sake of achievement.
Wear a dress, sandals, gloves and a wig. You can buy a dress, sandals, gloves in South Bowerville, the wig is on the second floor of the brothel, in order to get there you need to pay one of the girls. We put all this on ourselves and shoot the enemy in the head.

There is no spoon.
We pump up the skill to level 3, find a group of enemies, and enchant preferably 2 enemies and they will kill the companion.

New methods.
The combat multiplier is awarded for the number of hits dealt, but until you get hit, then it will sharply decrease by 10 and 5 units. We dial the multiplier 20+ and use the eternal potion of Strength, Dexterity or Will.

Piping hot.
In the Orchard Farm location, between the barn and the pile of hay, you can dig up a frying pan. If you find her without collecting all the clues, she will have no damage. But to achieve the achievement, you just need to hit the enemy with it.

Weaker sex.
Defeat Whisper in training without taking damage.

Food for the troll.
The trolls throw rocks at you, you need to hit the rock back at the troll. Just hit (RMB) the stone flying at you.

General call.
We pump up the summoning skill to the maximum. We make sure that the creature you summon kills enemies. After you upgrade your “dog” to a zombie and he kills someone, you will be given an achievement.

In one fell swoop.
Hit 3 enemies with a roundhouse at a time.

Flea dealer.
Collect 10 legendary weapons. Open more chests and Demon Guardians.

A warrior of warriors.
Get a haircut, grow a beard, get a tattoo. As the game progresses, you will find cards for hairstyles and tattoos.

Study and study again.
Collect 25 books for children:
1.Heroes Guild - 14 books. One book lies behind the demon door.
2. Bowerstone, South (Bowerstone) - 6 books.
3. Bowerstone, north (Bowerstone) - 1 book.
4. Oakvale - 3 books.
5. Knothole Glade - 1 book.
Bring books to the teacher and the reward is a silver key.

First autopsy.
Open the first, silver chest.

Our man!
Grow a complete skill tree. Upgrade your strength, because at maximum you will be able to pull a legendary sword out of a stone.

I am a legend.
You need to increase your fame enough to become a legend in Albion. Just complete more quests, including side quests NPC.

Isn't it fun?
Complete all 8 rounds in the Arena without resting. Before going to the arena, stock up on Healing Potions.

From a tiny seed.
First story achievement.

Outlet.
After initiation you into heroes.

Maturation.
Visit the Fruit Farm. Additional task, there are 2 ways to go. Defend or attack the farm.

Achievement for each solution.
Become good or evil to the maximum. In quests, choose good or evil deeds, spare or kill, help or not.

I'm just learning.
Learn a spell of each type, obtain a sample of a weapon of each type. You need at least 1 level for each spell and 1 type of each weapon.

Your keychain is full.
Find 30 silver keys.

Key #1
Location: Guild Woods
Note: Once you get the fishing rod, go to the nearby forest and cast the fishing rod into

pond. There will be a key on the hook.

Key No. 2
Location: Lookout Point
Note: Fight your way through the illuminated bush next to the central statue

Key No. 3
Location: Orchand Farm
Note: Go down to the pier in the deserted part of Orchard Farm and fish more from the river

one key.

Key No. 4

Note: Another key can be obtained by fishing on the north side of the old man's house.

Key No. 5

Note: Go to the second floor of the clothing store, just before the Bowerstone entrance

South, there will be a key on the balcony.

Key No. 6
Location: Greatwood Lake
Note: Climb up the steep slope next to the silver chest to find more

one key.

Key No. 7
Location: Darkwood Lake
Note: There is a little trick here. To see the key, find the column,

shown in the picture and shoot the arrow into the hole.

Key No. 8
Location: Ancient Cullis Gate
Note: Another key can be obtained simply by fishing from the bridge in the western part

Key No. 9
Location: Memorial Garden (Oakvale)
Note: You can only find this key after you help the dead man

to the pirate, and he will tell you where his treasure is hidden. Use a shovel at the base

statues in Memorial Garden to get the key and Obsidian Greataxe.

Key No. 10
Location: Twinblade's Camp
Note: To open the key, use the shovel next to the drawer, in the southern part

Key No. 11
Location: Rose Cottage
Note: Use the shovel in the ring of flowers, right outside of Granny's house.

Key No. 12
Location: Focus Chamber (Hobbe Cave)
Note: When you reach the large water-filled room at the end of Hobbe

Cave, go to north side and dig down the middle of the mushrooms.

Key No. 13
Location: Gray House
Note: Don't be hasty when exploring the Demon Door on this map - in the pond,

behind this door lies the key.

Key No. 14
Location: Knothole Glade
Note: When exploring southern part maps, go between two buildings where

you will find a circle of leaves, stand in it and use the shovel.

Key No. 15
Location: Witchwood Stones
Note: Cast a fishing rod into the pond outside the Demon Door, key 15 is yours.

Key No. 16
Location: Witchwood Lake
note: Dig a hole at the base of the statue shown in the screenshot and get

Key No. 17

Note: Not far from the road there is a garden with a ring of flowers. Dig in the center and the key

Key No. 18
Location: Windmill Hill
Note: Behind the mill you will find a ring of flowers. Another excavation in the center and

here's another key.

Key No. 19

Note: Use a shovel when standing on a fresh grave, outside the crypt in the south

pieces of the map, and dig up the key.

Key No. 20
Location: Deadman's Field (Lychfield Graveyard)
Note: To get the key, open the sarcophagus in the crypt, in the southern part of the map.

Key No. 21
Location: Deadman's Field (Lychfield Graveyard)
note: Another key can be obtained on this map by throwing a fishing rod into the small

pond, west of the undertaker's house.

Key No. 22
Location: Cliffside Path
Note: Go north of the map to the small hill and find a ring of mushrooms,

the key is buried there.

Key No. 23
Location: Headsman's Hill
Note: You won't be able to get this key until later in the game when you fight

Thunder for the hand and heart of Lady Gray. During the fight, Thunder will throw you off a cliff onto

small island with a pond. We take out the fishing rod again.

Key No. 24
Location: Bowerstone Manor
Note: Once you have married Lady Gray and gained access to the estate,

look at her bed, there is a key there.

Key No. 25
Location: Hook Coast
Note: Examine the lighthouse office for another key.

Key No. 26
Location: Fisher Creek
Note: To get the key, win second prize in the fishing competition.

Key No. 27
Location: Oakvale
Note: To get the key, finish second in kicking chickens.

Key No. 28
Location: Bowerstone South
Note: Donate 25 books to Bowerstone South School

Key No. 29
Location: The Lost Bay
Note: You can find the key by digging up the grave behind the abandoned building.

Key No. 30
Location: Necropolis
Note: Go to the southern part of the river and cast your fishing rod into the pulsating circle.

Sesame, Open up.
Open the doors of all Guardian Demons or show the closed demon what you think of him.
"Dark is your path." Use the lamp on the demon door. The reward is the elixir of life and a tattoo.
“Commit an act of great atrocity before me, and I will reveal myself.” Be evil or bring some NPCs to the door and kill them. You can also eat 12 servings of chicken before the door. The reward is a good sharp axe.
Greatwood Caves. You need to be in front of a door with a combo multiplier of fourteen. Reward - Cleaver with lightning.
"Let my guards test your strength." Defeat five groups of four hobbs in front of the door. The reward is a dark set of clothes.
"Barrow Fields. The door only respects dense heroes. Eat a lot to gain weight. The reward is an elixir of will.
“Only those who know my name will be able to pass.” The door is connected to the story quest. His name HITS will need to be hit on the columns in the right order. Reward - ruby, sapphire, meat, vial of resurrection, books, tattoo and chain mail pants.
Knothole Glade. Shoot an arrow with maximum tension at the door. The reward is the elixir of life.
Gray House. Marry Lady Grey. The reward is a silver ax.
Rose Cottage. Give the demon a rose or a box of chocolates. The reward is a set of light armor.
Abandoned Road. The demon wants to be visited - talk to the demon in the Bright Plate suit, then in the Dark Will User's Outfit and in the Bandit Outfit. The reward is a mace for wizards.
Lychfield Graveyard. Story door. you need to find four things belonging to the dead knight Nostro. There is no reward.
Headsman's Hill. Completing Lady Gray's quest during the battle with Thunder. No reward.
The Darkwood Bordello. Get laid 10 times in a brothel. The reward is a pimp cap.
Lookout Point. Story door. Defeat the Jack of Blades. The reward is four puzzles and the Fiery Heart artifact.
Necropolis. The demon wants silver keys. The reward is a good fire sword.

Fable Heroes.
Help the teacher from Bowerstone find all the collectible dolls.

Briar Rose doll
Description: Doll depicting Briar Rose.
Price: 100
Where to find: Bowerstone Tavern, "reveal the card" prize in Bowerstone South (24.7 seconds).

Two-Knife Doll
Description: A doll depicting Two-Knives.
Price: 120
Where to find: Camp Two Knives, game “identify the addition” (22.5 seconds).

Whisper doll
Description: Doll depicting Whisper.
Price: 150
Where to find: Oakvale Tavern, coin game (11 points).

Thunderbolt doll
Description: A doll depicting Thunderbolt.
Price: 200
Where to find: Can be purchased at the Arena reception (along the way storyline), or in North Bowerstone.

Your doll
Description: A doll depicting... guess who?
Price: 250
Where to find: Can be purchased at the Arena reception, or in North Bowerstone. Can also be obtained from the corpse of an assassin in Witchwood Cullis Gate ("Witch Portal") through the quest "Assassin Attacs" ("Annoying Assassins")

Scarlet Robe
Scarlet Robe doll, werewolf slayer.
Price: 300
Where to find: Knothole Glade Tavern, card sorting game (24.8 seconds)

Reaper doll
Description: Doll of the Reaper who cheated death.
Price: 300
Where to find: Belogorya Tavern, game “score a coin” (9 points)

Maze doll
Description: Old Maze doll.
Price: 400
Where to find: Hook Island Tavern, Push the Penny Game on Hook Island (32 points).

Jack doll
Description: A terrifying likeness of Jack-of-the-Shadow.
Price: 2400
Where to find: Exchange all the above dolls (except yours) with the school teacher in Bowerstone (this will complete the quest).

Burn everything with fire.
Complete the game on Hero difficulty.

What are you trading?
Earn money by selling goods to a merchant, or steal an item from him using the expression “Theft”. The easiest way is to sell any item to a merchant.

This is huge!
An additional task is to attack or defend a farm. Before starting the task, select a ritual and select “go naked.” Remove clothing before entering the location.

Pinocyp.
Become the champion of the Tumak club or earn a Kuroshapka in a Kuroball competition. It's easier to go through the Kuropashka, it will open after completing the additional task. Oakvale jobs are yours hometown. It's enough to just run up before the kick.

Arthur or Robin?
Pull the sword from the stone or earn it highest award at a shooting competition. Upgrade your Strength skills - sword, if Dexterity - shooting range.

You need to choose a side.
Donate 100,000 gold to the Temple of Eivo or sacrifice 10 people at the Skorm Chapel. Hack money using ArtMoney or bring 10 people to the chapel.

Boasting.
The easiest way is to hang the trophy in your home.

What are you trading?
Eat Bowerstone sunfish during the day, or golden carrots at night.

Beauty or the Beast.
Dress up either beautifully or ugly to the maximum.

Marital relations.
We take our spouse to another woman and use the expression Flir. To keep them close.



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